At the max level for Cool-Headed, which decreases the enemy unit's Defense stat by 20, you get about a 47.7% increase in damage. On Normal mode, where generic soldiers have 15 Defense, this is a 2.39% increase in damage done to them. In the same way, if the unit's Attack is at least 115 higher than the enemy, then Veteran (Damage+10%) will increase damage by more.īringing an enemy unit's Defense down by 1 will increase damage done to them by Weapon Power*(200 + enemy pilot Defense)/9000. What this means is that the more you strengthen the Attack stat on levelups, the less effect the Hero ability will have. At the max level for Hero, which increases the unit's Attack by 16, weapon power will increase by around 35.5%. If you increase a unit's Attack by 1, damage will be increased by Weapon Power/45 - in other terms, this is a 2.22% increase in damage. Unlike previous installments, if defense is 1 the damage won't suddenly increase a lot. Super One-Hit = 1.40 (including Critical adjustment this comes to 1.75).Super Strong = 1.20 (including Critical adjustment this comes to 1.50).Super One-Hit = 1.20 (including Super Critical adjustment this comes to 1.50).Super Strong = 1.10 (including Critical adjustment this comes to 1.375).In the case of a Critical or Super Critical, a certain percentage of the opponent's Defense is ignored, and then the damage is multiplied by 1.25.ĪttackAdjustment = The Attack of the attacking unit / 45ĭefenseAdjustment = The Defense of the defending unit / 45 * (1 + Pilot's Defense/200)ĪwakenAdjustment = 1 + (Attacker's Awaken - Defender's Awaken)/200 Numbers are rounded to the nearest whole number.Īfter this formula, any Skill, Ability, or Size adjustments are applied. WeaponPower*(1 + attackAdjustment - defenseAdjustment)*awakenAdjustment*tensionAdjustmentĪwakenAdjustment is only used for Awaken- and Special Awaken-type attacks, and tensionAdjustment is only used for Melee-, Special Melee-, and Hissatsu-type attacks. In general, damage is given by the following equation: 12 Characters Unlocked from Unit Collection Completion Percentage.11.1 Rating A, S, or with Neo Craft Engine.10.1 Rating A, S - No movement range penalty.8.2 Ability points required for status increase.8 Stat Increases from Ability Up (Customization).3.2 List of other things that effect MP change.2.1 The stat that has an effect on your hit rate.1.1 Ability and Option Part comparisons.
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